Flangry Bird 101

A Clone of Flappy Bird

Background  (From Wikipedia Flappy Bird):

Flappy Bird is a mobile game developed by Vietnamese video game artist and programmer Dong Nguyen (Vietnamese: Nguyễn Hà Đông), under his game development company dotGears.[1] The game is a side-scroller where the player controls a bird, attempting to fly between columns of green pipes without hitting them. Nguyen created the game over the period of several days, using a bird protagonist that he had designed for a cancelled game in 2012.

The game was released in May 2013 but received a sudden rise in popularity in early 2014. Flappy Bird received poor reviews from some critics, who criticized its high level of difficulty, alleged plagiarism in graphics and game mechanics, while other reviewers found it addictive. At the end of January 2014, it was the most downloaded free game in the App Store for iOS. During this period, its developer said that Flappy Bird was earning $50,000 a day from in-app advertisements as well as sales.

Flappy Bird was removed from both the App Store and Google Play by its creator on February 10, 2014. He claims that he felt guilt over what he considered to be its addictive nature and overuse. The game's popularity and sudden removal caused phones with it pre-installed to be put up for sale for high prices over the Internet.[2][3][4] Games similar to Flappy Bird became popular on the iTunes App Store in the wake of its removal, and both Apple and Google have removed games from their app stores for being too similar to the original.

In August 2014, a revised version of Flappy Bird, called Flappy Birds Family, was released exclusively for the Amazon Fire TV. Bay Tek Games also released a licensed coin-operated Flappy Bird arcade game.


Flangry Bird 101 is an arcade-style game in which the player controls the bird Flangry, which moves persistently to the right. The player is tasked with navigating Flangry through pairs of pipes that have equally sized gaps placed at random heights. Flangry automatically descends and only ascends when the player taps the spacebar. Each times passes the player is awarded points. Colliding with a pipe or the ground ends the gameplay. The game gets faster when a lever is completed. 


  • Use Keyboard Space Bar


  • Code - Prince / Phaze101
  • Music - Crain / Phaze101
  • Graphics - Naufr4g0 / Phaze101


v1.0 - Initial 22nd September 2020

Minimum System Requirements:

  • Commodore 64
  • 64KB Ram
  • 6510 1Mhz CPU
  • SID

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Rated 4.0 out of 5 stars
(1 total ratings)
Tags16-bit, 8-Bit, Amiga, Commodore 64, Flappy Bird, petscii, pettscii, phaze101


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When I play this on an NTSC C128 (in 64 mode of course) I immediately lose, even if I don't go out of bounds.  This doesn't seem to happen in VICE, but I was curious if you expect the game to work on a C128 or not?

I always get a game over as soon as my score hits 71.

Thanks for letting me know. I had no clue of this issue. It is a bit impossible to fix due to the programming language I used to write it with. It does not support NTSC especially on C128. 

So I swapped over to my PAL C64, and I see the same issue!  Well, the score gets to 75, but otherwise the same.  I've tried loading it from an EF3 and from an SD2IEC.  I have no other accessories connected.

(1 edit)

The reason why this is happening is because it is written with an old version of TRSE. Will need to be converted to a new version of TRSE since it won't run just by importing it. However there is no guarantee it will fix this. Nothing against TRSE but it is one of the reasons why I stopped using it, not mature enough. Really thank you for going through all this trouble and letting me know.

Interesting!  Never heard of TRSE before